

Hey, Ash here, bringing you exciting news in this month’s Dev Update! Before we begin, I’d like to say that we’re going to be showing you a lot of stuff today and we would really appreciate you giving us your thoughts, feedback and questions on any of our socials that will be linked at the bottom of the page. Today we’ll be discussing all of our new art, our new UI screens, and giving new content to our Tabletop Simulator players.
We have a playable internal build of ChronoCCG! It’s currently missing many, many features, and featuring many, many bugs, but it’s a version of the game that the layman like myself can log in and play a few games. So with that HUGE step towards releasing the game to folks like you, let’s talk exactly where we’re at in our development.
Let’s begin with the good stuff, shall we? Our UI elements and menus are beginning to get their final coat of paint which also means the look of Chrono is coming together. So without further ado, take a look at what you’ll see when you boot up Chrono for yourself.

Chrono LoginWIP

Chrono MainWIP
Now in case it’s not clear, these are a work in progress and are not finalized. Everything is subject to change. Please, feel free to give us feedback or ask questions about elements on the menus on any of our socials, which I’ll link at the end for you.
Alright, now let’s talk about direction for our card art. If you’ve been active in the discord this past month you’ll already know that we’ve taken a new direction for our card art. In an effort to replace our AI placeholder images for the Alpha release, we’ve been leaning more on sketches for card art rather than fully realized and finished pieces. The goal is to have all of these pieces fleshed out by the time we release 1.0. Here’s how they look.


There are plenty more where those came from, but we’re going to keep them to ourselves until Alpha release. You’ll find a few more on our Discord though if you’re itching for more. Thank you to Paul Takahashi for his work on our alpha sketches. You can find his website here.
We’re not completely finished with getting full art made though. We’ve continued working with Beiki and have more finished art to show off (and some we’re keeping to ourselves).

So where is the gameplay?! If I’m being honest, it looks like a developer build right now. We haven’t fully implemented our art and UI in the game yet and so many features are missing that even if I showed you, it really wouldn’t be Chrono. At least, not yet. So we’re going to keep this to ourselves for now but with another month’s work, it will look closer to something we want to show off. Hats off to our developers for making great strides every day, squashing bugs and implementing new gameplay elements. For now, however, we’d like to offer an olive branch and bring forward a new update to those of you who play Chrono on Tabletop Simulator.
Later this month we’ll be adding all of our new art into the TTS version of the game, including the ones we haven’t revealed to you yet! With this, we’re also going to be pushing forward a balance patch in an effort to inspire some new decks and create new discussion. There will be another announcement for this upon release, so please be on the lookout!
Due to the positive feedback from last month, we’ve got another official unofficial Chrono Connections puzzle this month! Having a regular puzzle section almost makes this feel like a real publication, huh? I tried to make this one a bit easier for you. (Madruin’s note: I solved it on my last guess. Good luck!)
I once again stress that as we get closer to Chrono’s Alpha, your feedback and discussion and content and just you, are appreciated. We’ll be looking forward to hearing the community’s thoughts regarding this month’s update and what's to come. Thank you!